Introduction
FigNet is a networking stack with a .NET server and a Unity client, built for real-time multiplayer games.
FigNet is organized in three layers:
- FigNet - the core transport / session / handler / message framework.
- Entangle - a game-state, room, and entity-replication module built on top of FigNet.
- FnVoice - a voice-chat module built on top of FigNet.
Modules are loaded at runtime by the server, so a deployment only needs the modules it actually uses.
:::note Work in progress This site is being migrated from the previous documentation. Some pages are still placeholders - see the sidebar for what's available today. :::
Where to go next
- Quick Start - get a client and server talking in a few minutes.
- Architecture - the big-picture shape of FigNet, Entangle, and FnVoice.
- Server Hosting - running a FigNet server.