Skip to main content

Introduction

FigNet is a networking stack with a .NET server and a Unity client, built for real-time multiplayer games.

FigNet is organized in three layers:

  • FigNet - the core transport / session / handler / message framework.
  • Entangle - a game-state, room, and entity-replication module built on top of FigNet.
  • FnVoice - a voice-chat module built on top of FigNet.

Modules are loaded at runtime by the server, so a deployment only needs the modules it actually uses.

:::note Work in progress This site is being migrated from the previous documentation. Some pages are still placeholders - see the sidebar for what's available today. :::

Where to go next